cg_forceWeaponColor is a bitmask to force the color of weapon trails / beams / projectiles:
value | shader |
---|---|
1 | Grenades |
2 | Grenade trail |
4 | Rocket trail |
8 | lightning gun / Shaft |
16 | Railgun trail |
32 | Plasma balls |
Example: Set this value to 1 + 8 = 9 to force the color of grenades and shaft.
The color of the trails / projectiles are defined with the cvars:
- cg_teamWeaponColor <hex color>
- cg_enemyWeaponColor <hex color>
It is recommended to set cg_forceWeaponColor to 1 to force grenades.
The screenshots below shows forced grenades with team weapon color 0xED1F9DFF (pink) and enemy weapon color 0x00FF00FF (green) and a forced lightning gun beam (cg_lightningStyle 0 and team weapon color 0xFF00FFFF):